skyrim mod serana dialogue addon

This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Improvements to overall commentary code. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! Too much was cut that some parts of the conversation didn't make any sense. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Banter toggle with custom-voiced followers. - Disabled another bloodcursed arrows topic that should have been disabled. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Fully voiced from parts of her existing dialogue. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Disabled two Laura Bailey combat lines that were already revoiced. - Serana (and other followers) no longer triggers traps while stepping on them. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Patch functionality was fixed- it should now do its thing properly. Now Serana should never be lost again! Also made sure to make all of them stop while not running. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Previously they were able to, and Serana turned hostile as a result. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Papyrus Optimizations, further reducing (harmless) log errors and spam. This is so you don't miss any commentary she has to say, when she wants to speak. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. This has been fixed. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. It's intended for her to stop her headtracking and just look forward, which works sometimes. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Removed GetDistance requirement from radiant lovemaking dialogue. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. Now there's a voiced conversation behind it, and an in-game reason why it's in place. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. You do not need to romance Serana for this. Serana Dialogue Add-On Romance Update + LE Port! If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. She will then call the player by their custom name! - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Initial patch release. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Gone are the days of Serana using stuff you don't want her to use! - "House of Horrors" quest awareness. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Implementation of Serana commentary recap framework. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. Additionally, Serana will not sneeze at all if she is still a vampire. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. This should help with the VA disparity and greatly improve overall user experience. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. - A new romance mini-quest for players who have chosen to elope with Serana. - Added framework for future patchless integrations with Apocalypse Spells. All rights reserved. radiant dialogue option. - Addition of 1st Serana banter framework. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - The Markarth and Morthal conversations were mixed up. Serana asks to go on a date after confessing her love to the Dragonborn . A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Revoiced reactions to lockpicking objects. - Radiant commentary on Ancient Technology quest. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - A whole lot more subtitle fixes. If Serana isn't close to you yet, you won't hear any MQ commentary at all. Also deleted the irrelevant GV that wasn't being used. This has now been fixed. The 'Realistic' option is set by default. - Implementation of another Dawnguard NPC interaction scene. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. - Sofia Banter now has a countdown timer. Now when the player lockpicks a container, Serana will occasionally comment on it. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Aligned and fuz'ed the proper voice files for each. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. - Changed the cooldown of the radiant misc. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. While this is vanilla AI before, I don't want Serana doing that in SDA.

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skyrim mod serana dialogue addon

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skyrim mod serana dialogue addon